Hi!
I’m Brandon Jones, frequently known by the username “toji” or “tojiro” on various parts of the web, and this is my “About Me” page. I also host some of my tech writing about WebGPU and WebXR here.
My Work
I have been at Google on the Chrome team for 10+ years working on various Web APIs, including:
- WebGL 1.0
- WebGL 2.0
- Gamepad, briefly as a spec editor.
- WebXR, as one of the originial API creators and a spec editor.
- WebGPU, as a spec editor.
If you need to contact me for work reasons, the best way is my corporate email: bajones@google.com
My Code
Almost everything I work on is open source, with the majority of it being either on the Chromium project and its dependencies or GitHub. Outside of Chrome I tend to work on either utility libraries or samples for the various bits of web tech I’m working on. Some of my more notable projects include:
- glMatrix - High performance JavaScript vector and matrix library.
- Quake 3 WebGL Map Viewer - On of the more complex early WebGL projects on the web.
- WebXR Samples - Samples written to demonstrate the WebXR API.
- XR Dinosaurs - Cute WebXR dinosaur experience.
- Spookyball - Halloween-themed breakout clone. One of the first WebGPU games.
- Efficiently rendering glTF with WebGPU - Article covering problems you may encounter when loading models with WebGPU and how to fix them.
A note on AI use
All the content on this site is lovingly crafted by hand, with no AI used in it’s creation. That means any mistakes you might find are plain old human error, not LLM hallucinations.