These are a variety of articles I’ve written about graphics development on the web.
- Efficently rendering glTF models: A WebGPU case study - Explores in depth patterns for efficiently loading, processing, and displaying glTF files with WebGPU.
- WebXR Scene Optimization - A brief overview of techniques for optimizing 3D scenes for WebXR
- Your first WebGPU App - (Hosted externally) A codelab I wrote for Google I/O to introduce developers to WebGPU’s basics.